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Although extreme cases of Internet and video-- addiction have not been widely publicized in the U. S.. it’s a different story in Europe and in East Asia, where - playing has even been linked to player death. In 2006 an in - patient addiction facility for Internet and video. abuse was opened in Amsterdam, and there are several similar programs operating in China. Cash visited one such facili - run out of a military hospital - last November. " It was half boot. camp and half - psychotherapy, "she says, theorizing that the wider recognition of the problem overseas may stem from the more public nature of gaming there, as people often rely on Internet cat, s to play. In the U. S. , however, most people use the Interact or have a console (游戏机操纵台) in their own home, so problems of abuse may be going unnoticed.
It can be inferred from the paragraph that most players in the United States play
A.
in Internet cafes.
B.
at home.
C.
at military camps. D. in their workplaces.
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